The pure, unmitigated nerve Playstation has makes me very curious to see how the PS6 will do. Are they correct that most people are mindless sheep who will slurp up whatever anti-consumer crap they offer? Maybe.
Internet boycotts to mega corps literally never make a difference.
This wouldn’t be the matter of an internet boycott, but normies just not wanting a $1000+ digital only system.
I will not buy a console without a disk drive. They might persuade me with a system like the Switch, otherwise I’ll get a steam machine or a similar game pc to use as a console.
Yes, they are but also the next PlayStation will be a handheld like steam deck or switch 2
Yes, most people are sheep. They will not care that it will affect them, because they think it will not.
I feel like the often unspoken rebuttal to any defense of Playstation doing what Steam already does is how much easier it is to pirate your Steam library if they go too far off the rails. I suspect that part of the reason Steam has been slow to enshittify is their recognition that piracy is a competitor.
Hasn’t Gabe explicitly said this?
Only in every single piracy thread known to man in the last 2 years.
No hate, im just tired of seeing the quote
My entirte 1300 title Steam library is cracked and backed up to local media, not a single game isn’t able to be played if Valve decides to cut me off, though I have to crack and run an emulator instead of just saving a local installer like I do with my equally large GOG games library. Added bonus, once cracked they don’t need the Steam client running, so it shaves a bit off the resources demanded of your system to run the game you gut when cracking it.
Which is why the GOG one is growing, and all I buy on Steam anymore is the occasional DLC for a game I already own.
hypervisor bypassed games ≢cracks.
To be fair, even when I still used Steam I cracked Denuvo, the “First Run, please connect to verify license” that poped up again and again no matter how many times I verified the game finally put anything with third party DRM not in a “Crack it” box but in a “Put on your eyepatch” one.
Steamstub is at least functional, I’d not mind it if they didn’t force you to run the full Steam clinet rather than a low resource daemon like they could do. I mean there’s a project to do Galaxy (which is already optional) with Comet, works cross platform and doesn’t need a giant spammy client giving me horrible “For you!” recommendations when I want to play a game.
But while its normal on PC
You can shop ANYWHERE
you can buy completely drm free games off GOG, download the installer and keep it forever
Shop around on multiple sites, steam, gog, uplay, greenmangaming etc, get good prices
On PlayStation sonys store is your only option… a monopoly (wonder what EU will say?) and while they sometimes have ok discounts, they suck compared to physical games, the used market, trading etc. and being able to play your old games in 20 years is just awesome… not possible when they shut down the ps5 servers, or whatever.
On pc you got emulation, backwards compatibility layers etc. so you can play anything (almost)
And … most people need a computer anyway. Why not just get one that can do gaming too, skip the console?
And … most people need a computer anyway.
This hasn’t been true for for several years now. For “most people”, a smart phone is all they need for their daily computing tasks.
A smartphone is still a computer, and emulation on arm (including android) is still an option. Just look at things like https://gamenative.app/
Yep, normies dont have computers, can confirm IRL. Phonebrains.
Its crazy to us nerds.

It’s sad we have come to the point that doiong the bare minimum is considered consumer friendly…
I’m confused, because I had an Xbox and was definitely buying secondhand games.
Sure they proposed killing that with their always online bs, but they caved to the consumers and “flipped the switch” they said they couldn’t flip.
They didn’t cave until they lost noticable market share to Sony from people switching over the plan.
Xbox, in 2013, was trying to be consumer-friendly with it’s game sharing system. I hate to feel like I am defending Microsoft, but the convoluted game sharing system that they had proposed along with the Xbox One reveal would have ultimately allowed consumers to finally resell digital games.
People keep saying this and forget that the reason that wasn’t well received was because they were going to give the ability to third party publishers to decide if you could sell your game or not.
It wasn’t ever all about just letting you sell digital games to other players it was also about limiting discs you could resell period and only at certain participating retailers.
https://www.pcmag.com/news/microsoft-clarifies-xbox-one-used-game-policy
The other big downside of that proposed system was the always-online requirement. Your console had to ping the Xbox servers once every 30 days to check what licenses are attached to your account or something. That was another reason why this system was ahead of its time; by assuming that every user had a stable internet connection. For most people, that wasn’t a problem because they prioritize having a decent Internet connection, but plenty of people don’t use the Internet.
Even to this day, an always-online requirement like that wouldn’t be welcomed by many. Sure, most users in 2026 would be unaffected because they are always connected, but there are enough users without an Internet connection that would find that to be a problem. And saying “People without a good Internet connection are just not ready for this next generation, so we’re still supporting the previous generation for a while” was not the best answer for those people.
Because with this new proposed system, physical games were effectively just download codes. Which introduced several downsides for the many people who rely on discs, most notably the complex system involved in reselling physical discs.
Sure, this system made physical game ownership worse, but it made digital game ownership much better. Which Microsoft assumed would be a welcome tradeoff because consumers largely prefer digital games. But they had overlooked the large segment of consumers who are physical-first and do not care about digital games at all. Sure, gamers are largely gravitating towards digital games, but we are not yet at a point where literally everyone prefers digital. There are still some consumers who rely on physical for some reason or another.
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