• Albbi@piefed.ca
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    1 month ago

    Strangely enough, this also affects HD remasters of old shows. The Buffy The Vampire Slayer HD remaster has a lot of lighting issues. A lot of scenes which were colored to look like evening or night just look like daytime.

      • zaphod@sopuli.xyz
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        1 month ago

        Old stuff made for TV is often in 4:3, the modern stuff is in 16:9 or even wider like for cinema. Sometimes older stuff was filmed in something closer to 16:9 and was cropped to 4:3, you can just crop it differently for a remaster without losing anything. You can see that in the picture, there’s a lot more space to the right of the characters, which unfortunately places them closer to the center instead of the side of the screen.

        • UnspecificGravity@piefed.social
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          1 month ago

          Exactly. A lot of times there is footage to pull out that got cropped out of the original broadcast, BUT the original shot was made with the crop in mind and there was a decision made about how to crop that particular scene. Just tossing in the full frame without any thought about the result can really change the feel of a scene.

        • Hoimo@ani.social
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          1 month ago

          I really don’t get the recropping/uncropping to get 4:3 into a 16:9 aspect ratio. There’s a release of Seinfeld where they just chopped the top and bottom off the frame, which very often crops people’s foreheads out of frame and in some instances crops entire jokes out. Like, someone will react to something on a table, but the table is just out of frame for the entire scene.

          If the director is very smart, it is possible to film for both, but in most cases it’s just not worth it. Aspect ratio is an artistic choice. You wouldn’t chop the sides off a painting to make it fit your wall.

        • chiliedogg@lemmy.world
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          1 month ago

          I remember watching an early episode of Angel that clearly had been un-cropped, because you can very clearly see a camera man filming an action scene from a different angle.

      • Appoxo@lemmy.dbzer0.com
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        1 month ago

        Our 21:9 cinema (or whatever the 1:xyz is) and 16:9 home ratio is the equivalent to the old school 16:9 cinema and 4:3 old ratio.

        • dustyData@lemmy.world
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          1 month ago

          Good analogy, but it is not nearly as close. Movie aspect ratios are actually variable. Most movies today switch several times over the course of the movies depending on what the director wants to convey. The problem is that they can easily do that on theaters, where the screens seamlessly accommodate the different aspect ratios almost imperceptibly for the audience, but to great emotional impact. However, the same is not true for home TVs, it is a little less flexible and far more noticeable.

          • Appoxo@lemmy.dbzer0.com
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            1 month ago

            Yeah but most formats come very close around 21:9 where the bars are less distracting than on a 16:9 monitor

      • grissino@lemmy.world
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        1 month ago

        “To this day, the TNG remaster is still the best remaster of any TV series.”

        That sentence works like this too!

      • ricecake@sh.itjust.works
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        1 month ago

        The secret is that it was filmed on film and the originals were still around. So they were able to just reprocess the original film with higher resolution and such.
        Other shows were either digital, or filmed on film but the only thing saved was the broadcast transfer.

  • renegadespork@lemmy.jelliefrontier.net
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    1 month ago

    You forgot the quest marker hovering above the monster’s head and the popup saying, “Monsters can hide in darkness. Use your lantern to light up dark areas.”

  • Elting@piefed.social
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    1 month ago

    Yeah, redesign the lighting engine and redo all the textures, without once thinking about the intentionality behind the original design. I honestly think that remaking a game is a harder task than making a new one in most cases, or at least requires a set of skills most game developers don’t have.

  • big_slap@lemmy.world
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    1 month ago

    any creative medium/experience will never be limited by the technology they use to produce it if they lean into a really good artistic vision, like the first terminator movie

    • vaultdweller013@sh.itjust.works
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      1 month ago

      Dawn of war was severely limited by the tech of the time and was basically released as multiple separate games due to file size limitations. The Enhanced addition beyond cleaning up and updating the game for modern systems is still the janky mess it was in 2006.

      • big_slap@lemmy.world
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        1 month ago

        sure, but did people love it? I think that’s all that matters when having fun

        I guess what I am trying to get across in my original comment (poorly lol) is the fact that you don’t have to have a lot more computational power to make good art, you just need a good vision to make people feel positive emotions when playing a game.

        it’s what a lot of these HD remakes today are missing. the most recent example I can think of is the remaster of the first gears of war game: all the darkness and grit in the campaign was simply deleted

        • vaultdweller013@sh.itjust.works
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          1 month ago

          Reviews are good for the game and it plays just as the originals. My point was there’s a point where technical limitations exist that can and do cause issues, Dawn of War being the best example since the original game was spread over like 5 individual games due to limitation reasons from the era, meanwhile they should’ve been individual DLCs.

        • Owl@mander.xyz
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          1 month ago

          If I want to make a 3D game on a gameboy (the 3D part being an essential part of the experience) I simply can’t. That’s a technical limitation of my art that has nothing to do with the art style

          • cecilkorik@piefed.ca
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            1 month ago

            I think the point they’re making is that you don’t HAVE to make a 3D game, that’s not required for art. If you can’t make an artistic experience out of something without access to 3D, it’s not the hardware that’s limiting you, it’s your artistic vision.

            • Owl@mander.xyz
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              1 month ago

              If I can’t make my art how I want it it’s not my art

              My point is that you can be limited in your art by the technology of your time

              Imagine giving Bach a synthesiser, or a caveman clean white paper and colour pencils

              • cecilkorik@piefed.ca
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                1 month ago

                Your argument defeats itself. Was Bach’s art not “his art” because he didn’t have a synthesizer? He worked with the medium he preferred and used the tools available and made his art fit within them, he made people feel incredible things that are still relevant today despite not because of the instruments he was limited to, that’s what an artist does.

              • Skullgrid@lemmy.world
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                1 month ago

                Imagine giving Bach a synthesiser

                what’s funny about this is that there are two existing ideas at play here that already came to pass.

                We can listen to “Switched on Bach” which is what it sounds like when you play Bach songs through a synthesizer.

                Also, there are lots of ways to manipulate the timbre of an organ, which is what Bach actually played. So he was already playing the synthesizer of his era.

          • DarkCloud@lemmy.world
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            1 month ago

            Ping pong, but you use a couple of Game Boys as the paddles. It’s still considered the highest fidelity game played with a Game Boy…

            …and in low light conditions you can turn the back lights on.

          • big_slap@lemmy.world
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            1 month ago

            I guess if we are getting nitpicky, how is something that doesn’t support 3d a technical limitation of your art? it never supported it in the first place lol

  • ayyy@sh.itjust.works
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    1 month ago

    Part of this is the fault of cheap shitty flat panel TVs that only became ubiquitous after the original came out. The original media that looked great in dark scenes on CRT tvs can be completely incomprehensible on all but the best flat panels. As a result the HD remakes shy away from playing with shadow too much to avoid complaints.

  • taiyang@lemmy.world
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    1 month ago

    Oh oh, let’s also bring back the DLSS5 memes because the automation literally does this. Lol

    • Droechai@piefed.blahaj.zone
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      1 month ago

      Switch back with caveats, the lighting on “old” graphics where broken for a very long time, maybe even still broken. At least on MCC

  • trslim@pawb.social
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    1 month ago

    The fucking Doom 3 BFG edition. Yeah, i get that people hated the flashlight mechanics, but it was an integral point if both the gameplay and atmosphere. i much prefer the Doom 3 duct tape mod where your pistol and shotgun were the only guns that got a flashlight and it was significantly narrower and worse than the handlight. made it riskier to use powerful guns, but balanced rather nicely. not that Doom 3 was a hard game, its ridiculously easy, even on veteran.

    but the BFG edition butchered the lighting and gave you a shoulder light. it ruined it so badly.

    • katze@lemmy.4d2.org
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      1 month ago

      Atmosphere is one thing, but not being able to see anything in the game without having to play in a completely dark room is another thing. Skyrim got it right, the dungeons are dark but you can see without issues, even in a well-lit room. And then there are the people who install mods that make the nights pitch black.

  • chunes@lemmy.world
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    1 month ago

    Dark Souls.

    More time has passed between the original and remake than the remake and now by the way. Better pump out another one!

  • Egonallanon@feddit.uk
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    1 month ago

    OK but the monster in the first frame just looks like he has a little smile.

  • fox2263@lemmy.world
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    1 month ago

    What do we consider to be the best “remasters” of games out there? I’d say command and conquer is a prime example, and age of empires 2.

    I also think halo 2 was a good one.

    • Katana314@lemmy.world
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      1 month ago

      Trails in the Sky was recently remade. Old one was Ragnarok online isometric style with rendered cg sprites, the new one is full 3D third person environments.

      All in all, it’s a VERY faithful remake, especially considering the original was known for pointlessly extra details.

      But it could be that doesn’t count as a “remaster”, since it’s a different game.

      • fox2263@lemmy.world
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        1 month ago

        Yes to me a remaster is just that. The original game with a lot of spit and polish.

        FF7 trilogy is a remake. My kingdom for a remaster.

    • ProfessorProteus@lemmy.world
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      1 month ago

      The remastered cutscenes in Halo 2 are so unbelievably good. I read somewhere that the studio has no interest in doing any more Halo cutscenes (burnout I think?) and it makes me a very sad panda…