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Joined 4 months ago
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Cake day: April 8th, 2026

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  • My rarest achievement is for getting 32 silenced revolver kills in Red Orchestra 2 (0.3% of players). Technically its not too difficult, but since its a shooter with a fairly low TTK, you don’t normally use the sidearm much. Further the silenced revolver is a pristige varient that has to be ground out using the original revolver, and performs worse than the unsilenced, so there is no reason to get the achievement except for completionism sake.

    The achievement I’m much more proud of is Crypt of the Necromancer’s Vow Down, for completing a full roguelike run with Monk. The gimmick with Monk is that the game is its normal roguelike-on-a-beat, but if you touch any gold, be it an enemy’s drops or dungeon loot, you die instantly 100 to 0. This means that as well as the normal difficulty of the game, you have to plan around where you kill enemies to ensure that you always leave a safe path. I’m pretty confident that this is the most difficult thing I’ve ever done in a game. Technically 0.7% of player have the achievement, but given that 0.3% also have the achievement for completing the impossible New Game++++++++ character, we can effectively call it as 0.4% of players.




  • PlzGibHugs@piefed.catome_irl@lemmy.worldMe_irl
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    7 days ago

    As someone who supports psychotherapy practice: You’re massively underestimating how bad many therapists are. Even in regions where it is fairly strictly regulated, its not rare to find psychotherapists with no idea what they’re doing and/or no care for their clients, nonetheless without a more comprehensive understanding of neurodivergence or trauma. Far, far too many treat psychotherapy as a checklist of CBT activities, ignoring the needs of individual clients or the contexts of their concerns.

    Again, psychotherapy is useful, proven to be effective, and generally good, but its not at all rare to have terrible therapists, or to have those that don’t “click” with you. Statememts like,

    Whether you were game for that or not is a different question

    just make you look like an elitist asshole, and discredits the field, particularly to those who have had similar experiences (which is not a small number of people).

    Edit: Although to be extra clear, if the therapist if asking you this question, they probably don’t know what they’re doing.








  • I’ve noticed a very notable dropoff. As you said, people are angrier, but more-so I’ve noticed that far fewer people are willing/able to be open and empathetic, especially towards others. It feels like all that’s left is surface-level talk and shared activities, with no real care or consideration for those you’re with. For example, within my own circles, the things we used to do to mutually support one another have almost entirely stopped, and as no one discusses anything deeper than what they did today, connections are starting to die off.




  • How tf is this question controversial?

    Weird to frame it that way.

    More the specifics that can be controversial - for example, moderation policies, broad appeal versus exclusivity/specificity, which forms of outreach work or don’t, how power structures should be organized, ect. Obviously its not all heated debate, but there often are strongly held opinions for or against different methods.

    What are u asking op?

    I am intentionally leaving it broad, but generally looking for more specific answers. For example forming/participating in interest groups is a good start, but also: How do you structure them? How do you fund them? How do you expand it beyond the limited scope of the hobby? I’m hoping to get meaningful discussion on not just broad suggestions, but also specifics.





  • While support for restrictions on social media use is widespread, what people want is far different from what governments are implementating. For example, while a large majority support restrictions, a similarly large majority also believe said restrictions should be managed by parents. (Angus Reid, 2026) At a more practical level, these polls are also extremely vague about the restrictions, and I expect would receive very different results if the questions were about the policies governments are actually trying to implement. Having an “Are you over 18?” popup is still an age gate, but is a very, very different measure than the ID verification most governments want.






  • Given how big my library is and the fact that I rarely buy full-price, its hard to pick a single item.

    If I had to pick one worst, it would probably be Company of Heroes 3. I was really hopeful for the game, and got it bundled with my CPU when building a new PC, but its just not very good. The campaign, the main part I was interested in, is slow and samey and uninteresting. The multiplayer is even worse, being riddled with microtransactions, lootboxes, and other such stuff in ways that significantly impact gameplay, in a supposedly competitive PvP game. Even if we assume the game was equivalent to $20, I only put in four hours, and didn’t enjoy any of it.

    In terms of best, the most technically correct would probably be Counter Strike GO/2. I’ve spent about $100 on it, between initial price, battle passes, and skins on the market, but selling those skins has earned me about $140 in revenue, so at 2000 hours, thats negative 2 cents an hour.

    Excluding revenue made, its going to be Minecraft by a country mile. I’ve easily put in 10,000 hours since when I started playing mid-beta, so pessimisticly, it’d be around a quarter cent per hour. Honourable, more reasonable mentions would go to Gmod, where it works out to about 1 cent per hour when including time in the editor, and Dota and War Thunder, which are free, but I’ve spent thousands of hours in each and so bought about 2 cents per hour of microtransactions.