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robocall@lemmy.world to me_irl@lemmy.worldEnglish · 2 年前

me_irl

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me_irl

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robocall@lemmy.world to me_irl@lemmy.worldEnglish · 2 年前
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  • gedaliyah@lemmy.world
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    2 年前

    I remember the early x86 games that were actually clocked to the CPU speed. You literally could play old games faster! Or just hit that turbo button!

    • Ms. ArmoredThirteen@lemmy.ml
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      2 年前

      People still do that way too often in Unity when they don’t understand how to use Update() or FixedUpdate() correctly x.x

      • Kerb@discuss.tchncs.de
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        2 年前

        fallout 76 also did that

        • Robmart@lemm.ee
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          2 年前

          All beth games do that with physics

          E: Actually did Starfield fix that issue?

          E2: It did, cool

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