The other things you mentioned, “positioning, timing and improvisation” are all infinitely more important in every fighting game when compared to combos. Long complex combos don’t matter if you can’t land a hit.
If the only combo you know is a 3-hit combo that does 20% HP, and your opponent has a 15-hit combo that does 70% HP, then you just need to hit the opponent 5 times while avoiding getting hit 2 times. If your spacing, reactions, and adaptation are much better than your opponent’s, you can win consistently.
Of course there’s always gonna be different variables when it comes to stuff like specific game knowledge, but that’s usually not as much a skill issue as it is a knowledge check. In the end, stronger fundamentals will always reward you more in the long-run.






. I thought I was gonna find Haruka to be annoying when he ended up sticking around, but he brings a new kind of friendship for Nazuna without forcing an unnecessary wedge between her and Ko.

It’s a new game made from the ground up with crossplay, new models, attacks, supers, meter system and defense options.