- 1 Post
- 8 Comments
surlybaer@lemmy.worldto
Godot@programming.dev•Question about gdscript: Which is more efficient?
3·3 years agoSpeaking generally, I’d prefer the first option as long as ‘i’ is actually an index or other valid key. I’m not sure what the overhead is in godot, but in general you should avoid conditional statements when you have a direct access method like a key or index.
surlybaer@lemmy.worldto
Selfhosted@lemmy.world•Dedicated NAS or Nextcloud server for home lab?English
2·3 years agoI’m running TrueNAS Scale and have nextcloud, pihole and jellyfin all running flawlessly as docker containers. They have a hardware compatibility list if you want to reduce/prevent flakeyness in your setup.
surlybaer@lemmy.worldtoMemes@lemmy.ml•Curb Your Enthusiasm and Crusader Kings III. Sounds good tbh, I'd watch that
7·3 years agoWhat We Stardew in the Shadows. It’s gonna get weird fast.
If you want to add the meta of roleplaying the actors in the soap opera there’s an old system called “It Came From the Late, Late, Late Show”. It’s a small booklet, around 20 pages if I recall.
https://en.wikipedia.org/wiki/It_Came_From_the_Late,_Late,_Late_Show
surlybaer@lemmy.worldto
Linux@lemmy.ml•Europe is doing so well regarding Linux smartphones
4·3 years agoDoes anyone know if Volla works with North American carriers? I’m already running graphene on a pixel, but ditching google completely would be great.
surlybaer@lemmy.worldto
Selfhosted@lemmy.world•What features would you want in a decentralized gaming platform similar to Steam?English
51·3 years agoEssential
- DRM Free
- Cloud Saves
- Compatabilty info with current system.
Nice to Have
- Save migration, pulling save files from other game platforms for titles owned on both
- Mod integration. Would be great to have this built in instead of having to go out to nexus
- External links to official wiki’s when applicable. The community guides are cool, but sometimes you just need that wiki.
Phenominal game. I’m not saying you shouldn’t save a buck, but this game is worth every penny at full price.


Took a walk and figured out my issue. I shouldn’t have used direction.x in the increments argument. move_toward figures that out for you.