

This headline keeps being repeated by this one for profit CEO. Have you looked at the business model being “disrupted”? It’s ads and upsells for premade CSS widgets.
reddit: nico_is_not_a_god pokemon romhacks: Dio Vento


This headline keeps being repeated by this one for profit CEO. Have you looked at the business model being “disrupted”? It’s ads and upsells for premade CSS widgets.


Download them once from the website, store them on a resilient NAS, never worry about your shit getting patched or losing it again.


Steam’s DRM will still lock you out if you’re logged out (not in “offline mode” that can only be entered by logging in online and then toggling it). Some games on Steam are truly drm-free and navigating to the executable will start the game without even running Steam at all. It would be nice if Steam exposed which games are truly DRM-free.
Note that native Steam shortcuts will never work without being logged into Steam (in normal or offline mode), because they’re steam:\\ protocol links. To play DRM-free Steam games steamless you need to navigate to the actual file or make an OS shortcut to the executable.


It makes sense because GOG was never going to drive year over year growth for the publicly traded CDPR. Operating as a private company, it doesn’t need to provide shareholder value and can be sustainable by simply “being profitable” forever, like Steam. Publicly traded CDPR holding GOG was a ticking time bomb but for once it seems to have been defused.


GOG isn’t “attacking” steam for market share though? It has a legitimate niche in the market: being a storefront that bans all DRM and also doesn’t require a launcher/account to buy and install games. GOG’s main competitor is piracy (because DRM free means trivial to pirate), so its main features to compete with that are ease of use, trustworthy installers, and consistent + easy access to game patches that pirates don’t often keep up with.


You don’t legally own any software you purchase (bar true FOSS), even if that software is stored on a disc or cartridge. It’s a meaningless distinction to make.


The best thing about GOG is the ability to never use a client or launcher at all. The ability to just download the installers from the website and store them locally means that your GOG games will outlast the following: GOG as a company enshittifies, GOG as a company dies, your account gets banned from GOG, you lose access to your GOG account, your favorite game gets a game-ruining update from its developer, some song license expires and devs are forced to patch or pull the game…


I mean, the whole video should be three images and a paragraph to begin with. Entire thing’s engagement bait
You trusted your ability to play games to a subscription service that’s now a scam at $20/mo. The thing is, it was also a scam at $10, or $5, or “first three months free with Discord Nitro”. This is because on the day you finally unsub, your $60/$120/240 a year bought you nothing, while buying games would have left you with a library. Your options post-Gamepass are to buy your games or pirate them. Being on a Mac exclusively, with no access to Windows/Linux based hardware complicates things further. This is the consequence that subscription services and proprietary vendor-locked software have on the hobby. It sucks that you’ve been personally enshittified on, but there’s no “answer to your question” other than “mac kinda sucks for native gaming, and cloud gaming is a scam”.
See if you can buy an LCD Steam Deck, I guess? Lotta games run on that. PCs and “cheap” aren’t compatible for the foreseeable future. Otherwise, play what native Mac games exist. Look into Mac compatibility layers or VMs or emulators for Windows software. The PS5’s bootROM keys just leaked, it’s likely that’ll lead to a fully cracked console eventually.
You also didn’t really ask a question. You asked “how do i make games work with my budget” without any information on what your budget is and which games matter to you. Do you need big fancy graphics games? Kernel anti-cheat games? Do you care if you’re playing on low settings and/or 30fps? 1080p? 4k? Your “future of gaming” might be all possible on a used $300 Steam Deck LCD, or might require a minimum buy-in of $3500 with $1000 of it being RAM and $2000 being a GPU. Impossible to know. Your only question was “how do you deal with this” - my answer is “I don’t buy apple products or use subscription services”.
Never paid a subscription in the first place.


Ps5 pro, ps5 slim, ps5 digital edition? Nintendo Switch (Erista), Nintendo Switch (Mariko), Nintendo Switch OLED, Nintendo Switch Lite?


Piracy never ever actually hurts big companies. Game consoles make their entire business on selling “just plug it in and click the prompts and play the game, ezpz” as a lifestyle. It doesn’t matter how fully hacked a console is or how easy it is to hack them, the percentage of users that’ll mod and pirate is always miniscule.
Look at sales numbers for Pokemon X and Y, which released when the 3DS was ironclad. Compare them to Pokémon Omega Ruby and Alpha Sapphire, which released when 3DS piracy required a $100 flashcart and an ancient system firmware with no downgrade route. Compare those to Pokémon Sun and Moon, which released when five minutes with an SD card and a magnet would let you pirate the game directly from Nintendo’s own fucking server, complete with fully functional online play. Notice a pattern? No you don’t, they all sold like hotcakes.
Every first party Nintendo game released after 2016 other than Super Mario Odyssey was available to pirates before legitimate buyers, until the Switch 2 came out. That entire near decade of Nintendo was exclusively releasing games for compromised platforms. Nintendo did pretty well financially during that period, I’d say. Wii piracy was trivial as soon as the Twilight Hack dropped, yet late life Wii games sold gangbusters. And on the Wii, pirates legitimately got a better product because they got to bypass the Wii’s dogshit DVD lens and disc load times. R4s and clones and upgrades existed for nearly the entire Nintendo DS lifespan. GBA games were playable on the PC before the console came out in the United States.


Eh. Nintendo’s been bumfucked like this for the majority of the Switch lifespan. detecting and banning modded consoles is a cat and mouse game that favors the cat. Piracy favors the mouse, because piracy happens in your home on your hardware. Online play is you trying to play ball in Sony’s court.
Softmodded consoles probably won’t even be able to play online, let alone cheat online.


Sony isn’t even cooked, man. Piracy is a non issue to the bottom line. The Switch had this plus fully functional pirate installers in like, month 2 and Nintendo still sold a morbillion copies of TOTK despite all the hackable consoles on the market (and the maturity of emulators)
“I have an oculus account”
Same thing. Facebook = meta = oculus. The ability to even have something called an oculus account is purely grandfathered in, lucky you for getting one in the good ol days and only giving facebook money once to use your headset as a pc display, but nobody else can do that ever again. It’s a “meta account” now.
“We don’t require a facebook account, we require a meta account”
“We don’t eat dairy, we eat cheese”
Can you install software directly to the device without a Facebook account? Can you update the device firmware without a Facebook account? If you buy a new one right now, can you play games on it without a Facebook account? Can it serve as a display for your PC without a Facebook account? Can you modify or alter the games and software installed on the system with third-party tools? If you get account/IP banned from Facebook for not providing/verifying your real identity when making the account, does your headset become a paperweight?
That’s what the “meta ecosystem” means. If you can’t operate the device without signing into a Meta account in good standing, the ecosystem is locked down. A corporation can break your toy whenever they want to. The Quest’s price to specs ratio is fantastic specifically because Facebook knows they basically have to undercut their competitors to that level to sell people Facebook accounts and make those people use their own software store, even if one or two Enlightened Individuals can manage to only make a Facebook account and use their store to download the PC connect stuff.
I personally consider the Quest at $500 to be an $800 headset that pays me $300 to make a Facebook account and that deal isn’t good enough for me.
Yes, but that’s Facebook. What i said was “either deal with Facebook or pay $900+”. Neither option is worth it to me for the novelty that VR provides. A Quest 3 at $500 or $300 with a completely open source operating system would already be on my shelf, but it’s Facebookware.
VR also isn’t worth “tradeoffs” like installing a proprietary streaming tool to kludge the Facebook thing into pretending to be a “standard VR” display. What Valve’s offering is something I can completely trust to:
A: not require any hoops to jump through to use with VR-capable software on my computer
B: work with any of that VR-capable PC software instead of requiring one locked down storefront (and the storefront it’ll be most compatible with is Steam)
C: work with any Android APK software on device, for the lower intensity VR toys like Beat Saber
D: be compatible with a variety of controllers and peripherals
E: not be connected to Facebook in any way
F: maintain an open source OS so that a community can fully maintain the software even if the original manufacturer abandons support for the device
For those promises, I’d buy in at up to ~$700. No other headset on the market currently fulfills this list for less than $1000.
The main (and big) reason to not touch Quest is Facebook. It’s Facebook hardware running Facebook software and everything you do is tied to a Facebook account. VR is a novelty, I don’t think it’s a novelty worth using Facebook or buying a $900+ piece of hardware for (and most non Quests have their own restrictions).
Plus as far as I know, Quest doesn’t work very well as a PCVR headset. So instead of my $2000 gaming PC, I’d be playing these ultra high resolution high refresh rate games on what’s functionally a phone. Frame is designed as PCVR-first.


Which DAC do you use? I’d love to have a decent machine for playing PC indie games on my CRT natively.
FUTO can go fuck itself.