


Brief (but current) play clip: https://youtu.be/SqzZv8fAlfc



Brief (but current) play clip: https://youtu.be/SqzZv8fAlfc


Yeah, I was posting with a screenshot, but I guess that gets replaced with whatever it pulls from the link, and as cute as that cover is bigger, makes sense it’s more prone to catching such knee-jerk reactions than seeing the actual game.
They probably used AI coding it, too, but as a programmer I can be glad a lone dev used their tools to create something they want/enjoy, in a niche no one touches, and at a price that’ll never make them any real money. This is a benefit of AI. The alternative is simply this game not existing. Thought people over here might be more amenable to such a micro-niche indie project. Ah well, so it goes.


My, my, one day and -7? Sorry to share a cool little niche game I’ve got over thirty hours playing, instead of a screenshot of Dead Space or link to some random article that’s probably showing up everywhere.
How downright valueless of me.
Sounds like something that shouldn’t even take long to implement with steam input.
Shouldn’t, but the thing is, you move all around the screen in that game. You can’t make a mouse region for the aiming to get a direction unless the character stays at center or there’s always a clear line through center to the reticle. When the character just moves all around like that, there’s just no way to connect something to the direction from the character. You have to mouse aim on absolute position or use 8-way aiming on keys as your only character-relative option (what are we here, cavemen?).
The real problem is just that one of your critical gameplay actions is stopping shooting. Easily handled if you have a shoot button, like mouse, but controller only shoots on RS tilt, which means moving RS into the deadzone becomes a critical defensive action. You could work around that but you can’t use Steam Input and controller-mode, so not even the option of having Steam use a big dead zone.
What you can do (I actually just got this to work!), is use Steam Input to mask the controller before starting the game, and then cursor key around through menus to the settings and toggle the “Enable Controller” button all on keyboard (hard to get it to mouse with a controller around). Once you get that saved and staying disabled, you can use a controller-free Steam Input config without the game switching to controller on its own.
So, I spoke too soon before. You actually should be able to play on a deck, because the trackpad will sub in nicely for mousing. Much better than the RS I have on a regular controller, but now I can at least play half-controller, half-mouse. Awkward, but better than either separately for me.


I’ve picked up Astralbringer (crazy mouse shmup, not actually on sale but that dev prices low and doesn’t really do Steam sales), Shikhondo: Blue Pieta (horizontal scrolling shmup), Revo (fast kinda janky gallery shmup), and Beyond Solar (scrolling shmup).
I’m looking into Star Vortex and Star Solar (both space ARPGs), but one has a lengthy demo, so I’ll spend some time with that for context on those. Space ARPG action standards feel like they are depressingly low, which can be frustrating where there are good space fighters out there with richer action, like Radio Free Europa and Galak-Z, just not things with wider scope for gear and play instead of simple runs. I wish I could mush them together.
So kinda tame sale, and I’ve obviously been feeling pretty shmuppy lately (and I’ve got a loooot of those already to play :), but I’ve also got Denshattack release to look forward to on the 15th, depending on price.
No Summer Sale complaints here. Saw several games I often price check around sales take nice drops this time, so deals are out there.
Because people hate devs being rewarded for their work.
Not quite best, but it’s the same price it basically always discounts to.
I’ve got Astralbringer (crazy mouse shmup, not actually on sale but that dev prices low and doesn’t really do Steam sales), Shikhondo: Blue Pieta (horizontal scrolling shmup), Revo (fast kinda janky gallery shmup), and Beyond Solar (scrolling shmup). I’m looking into Star Vortex and Star Solar (both space ARPGs). (Edit: Went with Star Vortex :).
So kinda tame sale, and I’ve obviously been feeling pretty shmuppy lately (and I’ve got a loooot of those already to play :), but I’ve also got Denshattack release to look forward to on the 15th, depending on price.
No Summer Sale complaints here. Saw several games I often price check around sales take nice drops this time, so deals are out there.
FYI, Cuboid Keeper plays poorly on controller, and can’t run with Steam Input at all. If you play on KBM, it’s ok, but otherwise it’s just brokenly designed and not getting fixed because the dev doesn’t care anymore.
I play a lot of top-down and twin-sticks, so there might be something for you here: https://infosec.pub/post/48529166/22456105
Here’s some mostly small game suggestions I wrote up for a hidden gems thread elsewhere :)


That’s such poppycock I don’t even know if you’re subtly trolling. Anyone could put a clown on a profile for anything, and they come far more from bad actors than anything remotely legitimate. Steam forums are full of bad actors. Actually supporting that kind of petty toxicity by insinuating clowns mean something is gross.
Thankfully, profile awards can be hidden, and I’d expect they often are, so it’s hard to really say how many are given out. I certainly hid profile awards when the system was new, because it’s weird Steam just helps people deface your profile. Even having awards hidden hasn’t stopped the occasional spiteful clown award getting added.


It’s also easy to think nothing is happening because Valve takes their sweet time getting around to reports, and while they will eventually tell you “something was done” if something was done, they won’t give you any way to find out what was done or what report they’re even referring to. You just get that generic “something was done” message.


I used to get added by randoms everytime and they always had the clown award because that’s the easiest way for people to mark someone as a scammer
Profile clown awards say nothing more than some jerk spend points on being a jerk. Not at all a good reason to think people were flagged scammers, especially since you can just hide any profile awards with a checkbox.
But no, while clown awards are still there, you can’t give them anymore. Maybe “funny” will be the new clown, or maybe people will spend fewer points just to be jerks.


and a very complex, DLC-driven, gacha-based method of unlocking other costumes for its roster
I don’t know about the volleyball games, but the fighting games are simply “buy outfit DLC” without any complexity or gacha mechanics, aside from the small pool of built-in costumes which come via standard things like “clear arcade with character”.


Not at all. I was pretty dismissive of DOA for much of the series, but while exploitation may be the main gimmick, the counter oriented fighting system is quite worthwhile and unusual.


DOA is actually a quite good fighting game series, in the style of Virtua Fighter, but with heavy emphasis on counterplay, using a system where strikes beat throws, counters beat strikes, and throws beat counters. Usually a big series feature is tag play, but the most recent one (6) oddly dropped tagging and went solo-only. 5 had a great tag team survival mode where it’d load the next opponent in the background while you fought their partner, so you could have a fairly seamless fight through the entire sequence. Another frequent feature is gimmicky arenas, with area changes and things that can trigger from hitting someone into the right place.
It’s also made by devs who prominently exploit their characters to downright absurd degrees, releasing and rereleasing waves of often obviously cheaply made fetish-wear DLC hoping people will collect outfits and whatnot. They always start a version of the game out talking about how this time it’s a serious fighting game and not just fetish trash, and then inevitably they start pushing the flood of outfits and swimsuits they have piled up, which gets annoying even if you don’t want it, because they’ll dress the AI stupidly in your fights whether you want it or not, instead of doing something sensible like letting you turn off or substitute outfits you don’t want to see. Yet, for all that, it really is a good fighting game under the hood, even if they did just ditch it wholesale for a while and make volleyball fetish resort games instead.
They also took a big vocal stand against selling DLC characters in fighting games when someone else started doing that, talking about how it was wrong to have to pay to train against opponents and they swore never to do such a vile thing. Of course, they were selling their own DLC characters before that edition of the game was even over. Shamelessness is definitely a series staple.
The last couple editions have changed to a F2P model, where you can play some characters for free (I think a few are fixed while others rotate periodically), and either buy only the ones you want to keep unlocked, or find the “real game” DLC and buy that (plus any missing “extra” characters). So, it’s at least a very easy series to try out nowadays.


But he said he didn’t know anything about that! Surely the guy who’s been famous for decades for lying all the time about everything wouldn’t lie about that, would he?
You see the frustration of rational voters. We can’t just vote harder when a candidate is telling existential threats to hold my beer, but have to watch the distant #1 choice be “couch” while the only option we’re offered for “maybe don’t destroy everything” comes in at #3.


You might be able to attract new players that don’t have any baggage, but older ones with games on Steam, you’ll need to climb the Everest to convince them.
That’s why they do the giveaways. Because kids playing Fortnite have Epic libraries now, and will be invested in Epic more than Steam later, when they start spending their disposable income buying games.
I’m just glad when some bring good things to occasionally seep out of these obviously inevitable changes.