

I don’t like that advice. Part of the fun of TTRPGs, to me, is the randomness involved in outcomes.
But if it works for you it works for you.
Best advice I’ve ever gotten was that the DM isn’t responsible for everything. So now I let players handle the scheduling.






This book can’t be recommended enough.
If you’re an experienced activist you’ll probably know a lot of what it says already, but it’ll do so in language that helps you teach it to newer people looking to get involved.