*Great Games*
- System matters.
- Consequences or it doesn’t matter.
- There are five senses for descriptions and the sixth the players’ reserve.
- Get a player to add a detail to every new room; sequentially, prompt with a leading question.
- GMs create plot, Players create story.
- No scenario survives contact with players.
- Emergent stories don’t end as plotted.
- Plots emerge when Antagonists have goals and motives, tales when disrupted, and stories when Protagonists affect.

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Joined 6 years ago
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Cake day: October 12th, 2020

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  • @Scio @Nariom Modiphius put out very good products. Star Trek Adventures is the best Star Trek rpg created. 2d20 mechanic is flexible. Momentum is marmite, I happen to love it, but metacurrency is a mindset. Infinity is 2d20 with the crunch dialled up. Dishonored blew my mind where they jiggle it so that intent is stats.

    All aside, they do licences thoroughly and wth respect. GURPS Discworld plays it straight. A One In A Million Chance At Adventure goes Noir Mystery. They’re testing their take.