The origin feats are supposed to be less powerful because they are the ones that are available from level 1. I personally think the savage attacker origin feat is one of the weaker origin feats, but it is also the only one that will directly increase your damage output. So if you’re only looking to increase your damage, it is still the best choice.
Savage attacker is mathematically most powerful on 1d12 weapons and way less so on 2d6. So if you are commited to only using the maul you will feel it’s effect way less. But a lot can happen in a campaign, maybe you’ll find a cool magical Warhammer or greataxe that you can use. Even if they’re not magical, having two different weapon masteries that you can strategically use in different circumstances is really good.









It’s not just bing. It’s results from bing, Google and eusp.