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Joined 3 years ago
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Cake day: August 22nd, 2023

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    • Agentic AI: A list of traditional IF THEN statements that do things based on the output of the magical LLM and then create a new prompt that they feed back into the LLM in a never ending loop, with the aim of consuming as many tokens as possible.

    It’s so much worse than that. We use the pleasant answer predictor to predict what function calls and arguments passed to those functions might be the most pleasing.

    It can provide all of the capabilities of piping curl into sudo with none of the warm fuzzy feeling of knowing I’ve turned over control of my computer’s fate to a stranger on the Internet.

    Instead, I’ve turned my computer’s fate over to a statistical approximation of the slurry from mixing together the outputs of every stranger from the Internet.



  • In their vision for the future, work goes from a messy experience of learning and exploring to something more akin to assembly-line production.

    I found it hard to reconcile this vision with today’s LLM technology stack until I realized that the people who fall for this are being deeply fucking stupid, and don’t have any real friends to tell them how deeply fucking stupid they are being.













  • I agree with the general semtiment - quality checks are important, tool use is not.

    But this mostly boils down to more “cacth the AI wave or go extinct” nonsense.

    AI code only exists because the old ways of making open source software work just fine.

    We (open source contributors) don’t need to accept AI remixes of our own prior work until we’re convinced it is safe and ready.


  • Ale and Tale Tavern is great co-op fun, and terribly cozy. It’s primarily fantasy themed overcooked, but with much chiller vibes.

    There’s optional adventurer stuff, but it is pretty light, there’s good accessibility settings, and the adventuring can be delayed until stronger gear is available or done cooperatively, making it much easier.

    Over time, you can upgrade your gear and decorate the tavern.

    If anything, the game’s flaw is just that it’s relatively short, for an economy simulation game.

    (6 to 8 hours with my group unlocked everything. We played past the end for maybe another two hours just for the chill vibes.)