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Cake day: April 27th, 2025

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  • Oh hey - I’m playing through Remnant 2 right now! Just finished 100% achievements in the first Remnant a couple weeks back (I do not recommend going for that, by the way, it’s a grind tha t sucked a lot of the fun out by the end). Remnant is by far my favorite “AA” game series. It really feels like human beings with creativity made it and didn’t hate themselves doing it. There’s polish in places you don’t expect it, and there’s lumps and bumps and grime all over at the same time that makes it flawed, but in a charming way. My only real gripe is there are a handful of “insta-kill” boss fights/puzzles in 2 that are not optional and legitimately hamper the experience. I don’t feel good after finally completing them… Too much rng combined with figuring out the puzzle/pattern to where even if you perfect the motions there’s still a small chance you fail anyways because the digital dice deemed it so. But that one (large) complaint aside I’m having a blast even though I’m playing it solo. The story is nothing to write home about, it’s a UE5 game so YMMV on how it runs, but I’ve sorely missed games that aren’t live service or mega-blockbuster in design and scope. If you like the Soulslike formula, and/or enjoy a bit of a gear grind and buildcraft, you’d probably enjoy Remnant and Remnant 2. Definitely worth it on a steep sale if nothing else. Plus, it has up to 3 person co-op!




  • Some small but important taken-for-granted things functioning like screen and audio sharing/recording in wayland. Yes, I know sometimes with some apps/distros it works. But it needs to work all the time on all reasonably current hardware everywhere. Wayland is getting there, but we’re still a ways off and X11 has its own issues. It feels like we’re 80% of the way there for feature parity and stability vs Windows and MacOS, but this last 20% stretch is feeling like an eternity. The bugginess and lack of features stretches to multi-monitor support as well. Plus we’ve got a bunch of distros threatening off and on to remove 32bit libraries, which would really hamper software support that’s already anemic to begin with… There’s no one single blockbuster issue. It’s just little everyday things that produce just enough friction to keep the unwashed masses away.


  • Weapon attachments, a more on-the-fly equipment and gear game… Some small QoL items… Honestly aside from getting to ride the hype of a new release there isn’t much to this iteration that “elevates” it beyond KF2. That’s largely why I said it still needs time to cook. If you took everything that KF2 did right and polish the shit out of it, crank it to 11 so to speak, then I could see a full separate release as justifiable. This one is definitely feeling more like a rebase so that they can go even HARDER after micro transactions and battle pass monetization.


  • I just played the most recent round of stress testing after the initial invite-only beta a few months back. The game is in WAY better shape post-delay than it was initially, but I can’t help but feel it still needs some significant additional time to bake. The devs definitely seem to be taking player feedback to heart, so I do have faith it could get to a good spot, but I’m personally going to wait for a steep sale to purchase, at which point it would ideally be patched into an even better place.



  • I’m probably mistaken, but I think there might actually be a plugin for this? I haven’t looked into it myself but I swear I scrolled past a plugin listing similar functionality at some point. Or I could be hallucinating. Or it could even exist but no longer work on the current version of the app. Who knows!?