• 0 Posts
  • 37 Comments
Joined 3 years ago
cake
Cake day: June 22nd, 2023

help-circle


  • One of my friends has come up with rules for food and cooking, inspired directly by Delicious in Dungeon. It works really well. Food is directly linked to hit dice. You need to eat to maintain your HD, and you spend HD when healing wounds (even magically) and to exert yourself for bonus actions and such. Hunting, gathering, and cooking are all skill checks that determine how good the food is and how nourishing it is. We played a few test sessions killing monsters and harvesting food from them. Soon we will be playing a large campaign using these rules, and we’re all looking forward to it.





  • I don’t think fluff should be considered unnecessary. A teddy-bear without fluff is just an empty bag. In a game, the fluff fills out the world, giving it form. It’s needed by both rules heavy and rules lite games. My term for rules lite games is usually “cinematic”. In these game, the story and the narrative take precedence over number crunching or rules lawyering, just as movies often ignore what is “real” in favor of what is “cool”.














  • A friend ran a sequel to Cabin in the Woods as a Powered by the Apocalypse game. The premise being that the titan at the end of the movie was not the entity that needed to be appeased, but was just another of the monsters. The resulting cave in killed the Jester, thus fulfilling the sacrifice, but the Virgin was still alive. We played a mercenary team sent in to rescue the Virgin and pull her out, while dealing with all the other monsters that were still in the complex. Great game. Overall the mission was a success, but I was killed by Fornicus, Lord of Bondage and Pain.