plane_go_brrr@programming.dev to Godot@programming.devEnglish · 3 年前Terrain3D for Godot 4 - C++ Editable Terrain Systemwww.youtube.comexternal-linkmessage-square2linkfedilinkarrow-up122arrow-down10
arrow-up122arrow-down1external-linkTerrain3D for Godot 4 - C++ Editable Terrain Systemwww.youtube.complane_go_brrr@programming.dev to Godot@programming.devEnglish · 3 年前message-square2linkfedilink
minus-squarecrittecol@lemmy.worldlinkfedilinkEnglisharrow-up2·3 年前This is awesome! Just started using hterrain on 3.5 but this might be what pushes me to move to 4.x completely. The import workflow is especially exciting, gonna try using world machine as a starting point and then sculpting out/texturing the details. Since it doesn’t have holes I’m wondering what the best way to have a cave/well would be. Door to another instance? portal?
This is awesome! Just started using hterrain on 3.5 but this might be what pushes me to move to 4.x completely.
The import workflow is especially exciting, gonna try using world machine as a starting point and then sculpting out/texturing the details.
Since it doesn’t have holes I’m wondering what the best way to have a cave/well would be. Door to another instance? portal?