Hey folks,
Last blog post I shared a bunch of designs for treasure rooms in the upcoming vault quest. Here’s one that is in the tester area but that I didn’t mention in the blog. The waves of lasers can be dodged with good movement, but a harder variant of the room could turn the beam speed up and require a consumable to get past.

Sometimes I remember this game is free, this much content is criminal.
Not only free, but open source as well (gpl v3)! There’s no question that Evan has earned every cent of whatever they make from Steam sales and cosmetic support purchases (come to think of it, I think it’s about time to turn my UI green).
The only complaint I had is the visuals and he was about to shut my mouth.
Nice!
Many new novel trap additions, thanks Evan. (c:
I found moving in a square-waveform pattern gets you safely across the laser pattern shown here.

Disco! Disco! Woot! Woot!
What I wouldn’t give for a pair of polished mirrors.
If only we could grab these crystals and carry them with us.
Why does this remind me of Resident Evil?






