Hey folks,

Last blog post I shared a bunch of designs for treasure rooms in the upcoming vault quest. Here’s one that is in the tester area but that I didn’t mention in the blog. The waves of lasers can be dodged with good movement, but a harder variant of the room could turn the beam speed up and require a consumable to get past.

A GIF showcasing a room with treasure at the end and rows of lasers firing in a steady pattern. The laser beams progressively move forward in a way that would let the player step past them if timed right.

  • TE_0@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    1
    ·
    1 month ago

    Sometimes I remember this game is free, this much content is criminal.

    • AliasVortex@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 month ago

      Not only free, but open source as well (gpl v3)! There’s no question that Evan has earned every cent of whatever they make from Steam sales and cosmetic support purchases (come to think of it, I think it’s about time to turn my UI green).

  • ace_garp@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 month ago

    Many new novel trap additions, thanks Evan. (c:

    I found moving in a square-waveform pattern gets you safely across the laser pattern shown here.

    23260

  • [DEV] Snail@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    27 days ago

    Disco! Disco! Woot! Woot!

    What I wouldn’t give for a pair of polished mirrors.

    If only we could grab these crystals and carry them with us.

    Why does this remind me of Resident Evil?