• ampersandrew@kbin.social
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    3 years ago

    I don’t think they did. The genre could do that all by itself regardless of Halo or CoD. It also feels like there can only be so many creative weapons. Ratchet & Clank reused the same handful of templates after only a handful of entries.

    • Amerikan Pharaoh@lemmygrad.ml
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      3 years ago

      We used to have flak cannons, tri-barreled rocket launchers, railguns-a-plenty, and rifles that straight-up shot everything from super-heated circular saw blades to literal lightning bolts. What do we have now? Licensed out dime-a-dozen replicas of the same like 30 weapons that keep spilling innocent blood in the hands of irl barbarians; I refuse to believe that would’ve just been ‘the end game anyway’ assuming a world without military spectacle as a genre.

      • ampersandrew@kbin.social
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        3 years ago

        The sci-fi games that didn’t just jump off the weapons rack gave us assault rifles with chainsaws on the end of them. Ratchet & Clank has no connection to the military industrial complex and gave us the same handful of templates within only about 5 years of the franchise. There’s just only so much you can do with a weapon that’s essentially a gun. Maybe you get one really unique-feeling weapon every game, but you can’t get an entire arsenal of that every game.