• Gathorall@lemmy.world
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    3 days ago

    Replayability was largely replaced with “content”. A good modern contrast is God of War and Resident Evil. Resident Evil embraces their tradition of replayability, God of War has an insane amount of “content” on a checklist to make a playtrough be a dollar an hour.

    Except with God of War you get collectibles only visible from a certain angle or “puzzles” where the puzzle is an unreasonably short time limit to execute something obvious or an inordinately tight set of jumps to bad time.

    Meanwhile in Resident evil every corner actual still has a purpose, like it did before.

    • Zephorah@discuss.online
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      3 days ago

      Content makes a game replayable. RE was always replayable. On PlayStation 1, and now, on Steam. Neverwinter Nights was unusual in that it was intended to keep going in perpetuity via player crafted modules/campaigns, like D&D tabletop, and is not comparable to anything else.