RoundSparrow @ .ee@lemm.eeM to Joyce ARG@lemm.ee · 1 年前James Joyce Alternate Reality Game - It is me in the corner. READY PLAYER Humphrey Chimpden Earwicker ? - ARG awaits !lemm.eeimagemessage-square2linkfedilinkarrow-up16arrow-down11file-text
arrow-up15arrow-down1imageJames Joyce Alternate Reality Game - It is me in the corner. READY PLAYER Humphrey Chimpden Earwicker ? - ARG awaits !lemm.eeRoundSparrow @ .ee@lemm.eeM to Joyce ARG@lemm.ee · 1 年前message-square2linkfedilinkfile-text
minus-squareRoundSparrow @ .ee@lemm.eeshieldOPMlinkfedilinkarrow-up1·edit-21 年前R.E.M. “Rapid Eye Movement” - James Joyce Finnegans Wake story of Dublin, Ireland John 1:1 Dream States James Joyce ARG / Alternate Reality Game An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players’ ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players’ responses. It is shaped by characters that are actively controlled by the game’s designers… “Sean Stacey, the founder of the website Unfiction, has suggested that the best way to define the genre was not to define it, and instead locate each game on three axes (ruleset, authorship and coherence) in a sphere of “chaotic fiction””
R.E.M. “Rapid Eye Movement” - James Joyce Finnegans Wake story of Dublin, Ireland John 1:1 Dream States
James Joyce ARG / Alternate Reality Game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players’ ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players’ responses. It is shaped by characters that are actively controlled by the game’s designers…
“Sean Stacey, the founder of the website Unfiction, has suggested that the best way to define the genre was not to define it, and instead locate each game on three axes (ruleset, authorship and coherence) in a sphere of “chaotic fiction””