

I actually prefer the smaller squad sizes and more barebones strategic level. Having a more RPG-like structure and more focus on a small number of characters is my jam. I looked at xenonauts, I think it’s absolutely amazing for a specific kind of player, and I know that I’m not that specific kind of player.
Menace’s solution to this is to basically remove the option for most weapons to miss entirely. A squad in that game is treated like a single unit, the equivalent to an XCOM/Xenonauts soldier. When you attack, it’s the same percentage roll applied to every bullet in the burst for each soldier. This means a single attack might have 40 individual dice rolls. The question is not if you hit, it’s for how much. Seems like a nice way of solving that issue without adding a whole bunch of units.
Cyber Knights does something similar: an attack with most weapons is a burst with each bullet’s chance to hit being individually rolled. This normalizes the chance to hit so it’s not all or nothing.
































That sounds like a just so story.
Spanish raiders could and did very easily talk to the locals they were subjugating to find out more about the plant. It was often described at that point as “a kind of truffle”. It was considered for a long time to be suitable for peasants and slaves, but not anyone with the option to eat ‘better’ food. The real reasons it took so long for potatoes to catch on are deeply rooted cultural norms around farming, class stigma around this ‘peasant food’, and worries around it being poisonous.
At every stage of it’s introduction into european diets, they knew how to cook it.